
If the game 'sucked', people wouldn't care about more content. Halo was exceptionally well received at launch despite a very troubled development too - the 'lack' of post release content is more of a testament of its popularity as people are hungry for more. Regardless, the end result is ALL that matters and if Perfect Dark turns out as well, all those staff departures will be forgotten. The Initiative seem to have 'changed' since their original formation and that maybe because of the 'Project' and weight of expectation that comes with it. What are your thoughts on all this? Let us know down in the comments section below. Let's hope The Initiative and Crystal Dynamics can find a way to turn this negative press around into a really great game when Perfect Dark finally emerges on the scene, but we might have a few years to wait until that point.
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Meanwhile, going back to Jez Corden at Windows Central, he advised on the latest Windows Central Gaming podcast that despite the issues, he's "personally not worried about Perfect Dark now", as he believes the team now have a vision in place and are all working towards a common goal, even though it's been messy up until this point. "VGC’s sources agreed that they would be surprised if Crystal Dynamics’ introduction, combined with the significant departures of core staff, hadn’t triggered an effective soft reboot of Perfect Dark and that it was likely still years away from release." VGC says it's heard the "development hierarchy very ‘top-down’" and this meant "many senior team members were frustrated by this perceived lack of autonomy and didn’t feel heard on key issues such as development priorities, project planning and team staffing." The website's sources say that the introduction of Crystal Dynamics to the project may have triggered an "effective soft reboot", and CD could even now be leading development.

In addition, VGC spoke to a variety of former employees earlier this week about the situation at The Initiative, who reportedly "attributed the wave of departures to frustration among senior talent over the direction of the project set down by Darrell Gallagher and game director Daniel Neuburger (who himself left the company last month)."

This conflict between the two schools of thought seems to have resulted in a lot of what we see as the departures now." One of them was, we hire the people in, the other school of thought was, we remain small and build sort of high quality indie level games, but because of the hype surrounding the studio, I don't think Microsoft wanted to let The Initiative be that kind of smaller studio.
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The problem with that is there emerged two schools of thought about how to develop Perfect Dark.
